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Robo in Blender (3D Hardsurface Modeling and Texturing)

The Robo hardsurface model we made for Cinematic Lighting course. All modeling and texturing made in Blender.
512k vertices, 986k triangles, a bunch of 2k-4k textures
Cinematic Lighting course teaser: https://www.youtube.com/watch?v=O-tLQkBG_iQ

Custom decals by Leonardo Verkoelen @ Blauw films
https://lmverkoelen.artstation.com/
Cloth: Wirtualne Muzea Malopolski on Sketchfab (CC0):
https://sketchfab.com/WirtualneMuzeaMalopolski

Additional modeling, retopology, texturing: Aidy Burrows:
https://twitter.com/AidyBurrows3D

The robo render

The robo render

The top view

The top view

The sensors compartment

The sensors compartment

Wireframe

Wireframe

The bottom side of the robo head

The bottom side of the robo head

Cables

Cables

Emissive elements

Emissive elements

Robo wireframe #2

Robo wireframe #2

Robo wiring and back side

Robo wiring and back side

Lamp detail

Lamp detail

Cinematic Lighting teaser